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Briarpatch- I Spy - Go Fish

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Briarpatch- I Spy - Go Fish

  • I SPY GO FISH - Show the cards to all players and make sure they can name the central objects (truck, fish, ball, helicopter, etc.) Then shuffle the cards and deal seven face-down to each player. Place the rest of the cards face-down in the middle of the table and shuffle them around so they resemble a "puddle" of cards. Hold your cards in your hand so that only you can see them. If you have any matching sets (of 2), place them on the table in front of you. In turn, you will ask one other player if they have one specific card in their hand. This one card will make a match with a card that you already have in your hand. For instance, you ask "John, do you have a dinosaur?" If John says no, you must "go fish", which means draw a card from the puddle of cards in the middle of the table. If you get the card you asked for, place the set on the table and ask a player for a different card. If you don't get a match from fishing, your turn is over. If a player totally runs out of cards, he may pick one from the puddle and keep playing. After all the cards from the puddle are gone, the player with the most cards is the winner.